Relic Ridge
Game Updates

Star Citizen recounts August’s efforts on tech, tools, missions, and internet


 
 
 
 
 
 The bumpy road that was August’s development for Star Citizen was already pretty plain for those who have been paying attention, but now CIG has elaborated on some of that work in its…

Star Citizen recounts August’s efforts on tech, tools, missions, and internet

The bumpy road that was August’s development for Star Citizen was already pretty plain for those who have been paying attention, but now CIG has elaborated on some of that work in its August development report synopsis, albeit with some slightly more positive spin and the customary peeks into some of what’s being plotted for later.

As one would expect, many of the sections in this month’s breakdown talk about bug fixing, addressing tech and AI behaviors, improving tools and performance, and firming up online systems like instancing. The report also talks up the “milestone” of mining contracts and a narrative-driven mission chain, as well as its internal Hex 4.0 support toolset.

In terms of forward-looking features, the post highlights progress on two unannounced ships and three unannounced vehicles among other internet spaceships, text for missions that will arrive with the planet Nyx I, rendering updates, and better animations for things like faces, muscles, and cloth. Yep, cloth deformation is back on the menu, boys.

source: official site Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2026, it still lingers in an incomplete but playable alpha, having raised over $1B from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.